There are several strategies for gamifying your classwork, and they’re not mutually exclusive—you can combine them.
We love the idea of learning through play, in fact, we wrote an article on Playscapes – Bringing Learning to Landscape. The fact that you can take something fun and use it to aid teaching is just awesome! So, what exactly is game-based learning and what are some ways you can use game-based learning in your school?
What exactly is game-based learning, anyway? Is it a roomful of children playing video games? Is it students designing games? Or is it both of these?
Good games—as opposed to candy-coated, multiple-choice quiz games—provide immersive experiences for students. Like novels, films, plays, and other media, games can be high-quality materials a teacher uses to enable students to access the curriculum. In my research, classrooms with high-functioning game-based learning are not ones in which the teacher hands a game to students to play. Nor do the teachers gamify their rooms, turning them into a game. Instead, effective game-based classrooms involve each of these components. Students are provided with gameful learning experiences driven by play.
The following are three approaches to bringing game-based learning to your classroom. They’re not distinct from one another—try mixing two or all three.
Continue reading to discover 3 ways to use game-based learning over at Edutopia